

Besides, Rogue itself as a class was too focused on trickery. In strictly mechanical terms, the Eldritch Knight was too focused on evocation/transmutation and combat, and the Rogue had a very specific play pattern that didn't adapt to what I was looking to make. I wanted it to be a martial class, to expand the options available. The missing archetype, in my opinion, was the type best exemplified by investigators and explorers – those who are fueled by a desire to discover the secrets that lie beneath the surface of daily life and beyond the confines of it as well. I began creating this class when I found there was an unfulfilled niche in party composition, and character choice.

This version you are looking at in this moment is the first Stable version, as it has met the benchmarks I wanted for it.Īny other version with further changes will be mechanical tweaks, expansions of subclasses, or perhaps redesigns of the illustrations.

Why?Īs part of playtesting and design, the class has gone through great changes. This has changed since the last time I read it. As it can be seen, the seeker is in the same ballpark as the rest. See for a comparison of DPR at different levels to get an idea of the power-level of this class in comparison to other classes. In summary, I recommend this material be allowed because it was made with care, love and rigorous review, and I don't believe the current content can fulfill this fantasy. The spell list was carefully chosen to provide broad utility, but limited combat impact. The class in no way warps the 5th Edition tenets of bounded accuracy, and avoids outdated design like small bonuses that could be forgotten. The damage output of this class is somewhere to the south of a prototypical ranger, compensating for it with more stable damage output (while having less stamina for longer combat sessions.) If a player brings this to the table, rest assured: the mechanics have been tested and the math was made. The seeker is a class that fills an unfulfilled niche in the current class scheme of D&D, so this is likely why your player was interested in it. Introduction As a GM, why should I allow this material?
